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  • Enscape 4.11.0 Version Released

    Enscape 4.11.0 is a critical maintenance release that addresses multiple issues present in Enscape 4.10.0 and enhances software stability. This update is essential for users who wish to continue receiving the latest assets in the future, and upgrading is strongly recommended.

    New

    New Asset Delivery Platform: Chaos Cosmos

    Enscape now utilizes the Chaos Cosmos platform to deliver assets. While the assets themselves remain unchanged, the underlying system is undergoing a major upgrade:

    • Enhanced search and filtering capabilities for easier discovery.
    • A more modern and intuitive interface for browsing and placing assets.
    • A unified experience across Chaos products, with room for future expansion.
    • The same Enscape asset files are now available through Cosmos.
    • An option to download all resources at once from the Cosmos settings menu.

    We plan to release a large number of new assets soon, which will be available exclusively through the Cosmos delivery system. Therefore, only users with Enscape 4.11 or later will receive the new assets after release. Older versions of Enscape will not receive the new assets. This limitation is due to internal changes in our asset delivery mechanism.

    • Version 4.11 also includes significant improvements to prepare for upcoming assets, ensuring a seamless user experience once they become available.
    • Software Raytracing: Introduces colored sun shadows and supports capture and walkthroughs in fog at Ultra quality.
    • V-Ray Scene Export Improvements: V-Ray scene exports now include Revit graphic overlays if enabled in Enscape.
    • PBR Material Roughness Texture Support: Enscape now supports PBR roughness textures from Rhino Physically Based Materials (for Rhino 7 and 8), while maintaining compatibility with legacy custom materials.
    • Updated IES MTE (0.37): Provides improved carbon emission mapping based on location.
    • UI adjustments: Optimized workflow with clearer labels and tooltips.
    • Automatic Geometric Optimization for Scenes: A novel approach that enhances rendering performance by automatically simplifying geometric shapes.
    • Organization administrators can now disable AI features (Veras and AI Enhancer) by setting the environment variable CHAOS_DISABLE_GEN_AI to 1, in accordance with company policy requirements. This action can be performed at the user level or system level.

    Fixed bug

    • Resolved an issue causing Revit to generate redundant notifications.
    • SketchUp: Fixed performance degradation during undo/redo operations.
    • Video Editor: Fixed Enscape stuttering when double-clicking the video preview play button while the General Settings window is open.
    • View Management: Fixed a rare crash when the renderer unexpectedly exits during view management operations.
    • Fixed an issue where performance maps displayed incorrectly under certain visual settings.
    • Collaborative Annotations: Fixed the disappearance of collaborative annotation titles on mouse hover, resolved duplicate collaborative annotation IDs instead of sequential incrementation, and addressed multiple undo steps generated when creating or deleting embedded collaborations in CAD.

    Known Issues

    • SSO login bug prevents second users from using Enscape on the same computer – The second user cannot log into Enscape with their credentials and obtain a license session.
    • Enscape may crash during capture: When rendering large screenshots (e.g., 4K resolution with artificial lights or 6K resolution without artificial lights), crashes may occur under the PathTrace.glsl path due to high GPU load.
    • When using physically based materials and switching texture coordinate mapping to World Box or World Plane in the Enscape Material Editor, the mapping does not take effect. This issue does not occur when using the Rhino Material Editor. Until fixed, use the Rhino Material Editor to set world coordinate mapping.

    Enscape download

  • The Ultimate Guide to Optimizing Enscape Real-Time Rendering Performance

    The Ultimate Guide to Optimizing Enscape Real-Time Rendering Performance

    Enscape real-time rendering preview speed is crucial for a smooth design experience. By optimizing your system—from hardware configuration and software settings to model optimization—you can significantly enhance rendering fluidity, making your design process more seamless and effortless.

    Hardware-Level Optimization

    This is the most fundamental optimization. If the hardware doesn’t meet the requirements, software settings can only do so much.

    1.Graphics Card (GPU)

    This is the most critical component. Enscape relies heavily on the GPU for real-time calculations.

    • NVIDIA GPU is preferred: Enscape is developed based on NVIDIA’s OptiX ray tracing framework and is best optimized for NVIDIA graphics cards (especially the RTX series). NVIDIA DLSS enhances rendering quality.
    • Graphics Memory (VRAM): Large, complex scenes demand substantial VRAM. Insufficient VRAM will draw from system memory, causing severe performance degradation. A minimum of 8GB VRAM is recommended; 12GB or more is advised for complex scenes.
    • Ensure Use of Dedicated GPU: On laptops, verify Enscape utilizes the high-performance discrete GPU rather than the CPU’s integrated graphics. Ensure the laptop has adequate cooling.
    • Always use NVIDIA Studio drivers (optimized for creative software), not Game Ready drivers. Newer driver versions typically include performance optimizations and bug fixes.

    2.Memory (RAM): Sufficient system memory is fundamental for preventing stuttering. 32GB or more is recommended, especially when running large software like SketchUp/Revit concurrently.

    3.Processor (CPU): The CPU primarily prepares data (geometry, material information) for transfer to the GPU. While less critical than the GPU, a high-performance multi-core CPU (e.g., AMD Ryzen 7/9 or Intel Core i9/i11) prevents bottlenecks.

    4.Storage (SSD): Storing project files and Enscape asset libraries on an NVMe SSD significantly accelerates scene and asset loading speeds.

    5.Keep Enscape and your modeling software (SketchUp, Revit, etc.) updated to the latest versions. Enscape 4.5 reportedly offers a 30% rendering speed boost, while SketchUp 2024 introduces a powerful new graphics engine for optimal performance and bug fixes.

    6.When running Enscape, close memory- and GPU-intensive programs like browsers (especially Chrome) and video players.

    Enscape Internal Settings Optimization

    This is the core of optimization. Adjust flexibly based on the project phase.

    1. Rendering Quality

    • Preview phase: Switch to “Draft” or “Medium” mode without hesitation. This is the most effective way to boost frame rate (note: lower-quality rendering modes may differ from the final result).
    • Before final output/presentation: Switch back to “High” or “Ultra” quality.

    2. Resolution

    • Reduce viewport resolution: In the Enscape window, under “Visual Settings” > Main menu, set “Resolution” to “Normal” or lower. This is the second most significant speed-up setting.
    • Note: This setting only affects the preview window resolution, not the final rendered output resolution.

    3. Enable NVIDIA DLSS / AMD FSR

    • This is a “black tech” feature. It uses AI to render at a lower resolution and then intelligently upscales to the target resolution, significantly boosting frame rates with minimal visual quality loss.
    • Location: Visual Settings > Main > Image Upscaling.
    • If you have an NVIDIA RTX GPU, prioritize DLSS for optimal results. Other GPUs may select “AMD FSR” or “Auto”.

    4. Disable Resource-Intensive Effects

    Temporarily disable the following effects in “Visual Settings” for immediate performance gains:

    • Ray-Traced Sun Shadows: Extremely resource-intensive. Disable or reduce quality during previews.
    • Screen Space Reflections: Disabling improves performance.
    • Ambient Occlusion (AO): Appropriately reduce its intensity or range.
    • Depth of Field and Motion Blur: Must be disabled during preview.
    • Fog and Clouds: Temporarily disable as needed.

    5. Auto-Exposure and White Balance

    • Disable “Auto-Exposure” and manually set exposure values to reduce real-time calculations.

    SketchUp Software and Scene Optimization

    1.Model Lightweighting

    • Clean up unnecessary geometry: Remove all hidden, invisible, or test models, lines, and faces.
    • Turn off edge and contour line display to improve modeling view fluidity, indirectly benefiting Enscape.
    • Model only visible areas: Avoid modeling sections not visible to the camera (e.g., interior ceiling structures if not visible in external renders).
    • Optimize components and groups: Avoid excessive subdivision and nesting. Convert repetitive objects (e.g., chairs, trees) into “components” or “groups” for efficient Enscape rendering.
    • SketchUp’s “Clear Unused Resources” setting. As unused resources accumulate in your model, clearing them becomes increasingly important. SketchUp now offers an option for these unused resources. Path in SketchUp 2024 and SketchUp 2024: Window → Model Info → Statistics → Clear Unused Items. In SketchUp 2025, this can also be done via a pop-up prompt when saving the model.
    • Layer (Tags) Management: This is the new name for “Layers” in SketchUp 2022 and later versions. Develop good habits: Categorize model parts that don’t need editing or display immediately (like sites, furniture, or background buildings) into separate layers and turn off their visibility. This significantly reduces SketchUp’s graphical load, enabling smoother data acquisition for Enscape.
    • Use Enscape Proxies: For extremely complex models (e.g., high-polygon plants, sculptures), create them as Enscape proxy objects within SketchUp or Revit. This replaces complex models with simple preview boxes, greatly reducing the load on both the main software and Enscape.
    • Utilize models from the official resource library. In Enscape 4.10.0, the new Chaos Cosmos platform delivers assets optimized with official proxies, delivering significant performance improvements.

    2.Model Lightweighting

    • Avoid ultra-high resolution textures: Review all material textures and reduce their dimensions to no larger than 2048×2048. For distant objects, 1024×1024 or 512×512 textures are entirely sufficient.
    • Disable unnecessary bump/normal maps: Temporarily turn off “Bump Intensity” or “Normal Maps” during previews.
    • Use reflections judiciously: Extensive high-gloss reflective surfaces (e.g., full glass curtain walls, polished marble floors) significantly increase computational load. Adjust reflectivity as needed.

    3.Lighting Optimization

    • Reduce unnecessary light sources: Each light source requires real-time calculations. Remove auxiliary lights that contribute little to the scene.
    • Optimize light count: Enscape’s self-illuminating materials incur less performance overhead than placing numerous point lights. Consider using self-illuminating surfaces to simulate effects like light strips.

    4.Landscape Optimization

    • Utilize Enscape Asset Library: Enscape’s built-in assets (especially plants) are highly optimized for performance.
    • Control asset quantity: Avoid overcrowding with assets, especially within the viewport. Plants and characters have high polygon counts.
    • Use the “Scatter” function: For large areas of vegetation, utilize the ‘Scatter’ feature in Enscape’s “Placement” tool for better performance than manual copy-pasting.
    • During the initial modeling phase, you can disable the Enscape real-time window to focus on modeling.
    • Re-enable it only when you need to check the rendering quality, applying the “Draft” mode settings described above.
    • Only when finalizing the rendering should you enable all effects and set quality to maximum.

    Performance Tuning Quick Reference Checklist (Where to Start)

    1. Step 1 (Fastest Results): In Enscape, set Quality to “Draft,” Resolution to “Normal,” and enable DLSS.

    2. Step 2: In Visual Settings, disable Depth of Field, Motion Blur, Fog, and Clouds. Reduce settings for Ray-Traced Shadows, Reflections, and Ambient Occlusion.

    3. Step 3 (Model Level): Check for models with excessively high polygon counts (e.g., unoptimized models from 3D Warehouse) and convert them to proxy objects.

    4. Step 4: Check for excessively high-resolution textures (e.g., 4K maps used on a small picture frame) and scale them down.

    5. Step 5: Clean up models by removing all hidden and invisible geometry.

    6. Ultimate measure: If none of the above helps, it may be a hardware bottleneck. Consider upgrading your graphics card.

    Following these steps should significantly improve Enscape’s real-time preview speed, delivering a smoother design experience.

  • Enscape 4.10 0 is here welcome chaos cosmos free download

    Enscape 4.10.0 is Here:Welcome Chaos Cosmos

    Enscape now uses the Chaos Cosmos platform for delivering all your favorite assets. While the assets themselves remain the same high quality you trust, the way you access and manage them is now better than ever.

    New

    • New Asset Delivery Platform: Chaos Cosmos

    Enscape now uses Chaos Cosmos as the platform for delivering assets. While the assets themselves remain unchanged, the system behind them is getting a major upgrade:

      • Improved search and filtering for easier discovery
      • More modern, intuitive interface for browsing and placing assets
      • Consistent experience across Chaos products, with room for future growth
      • Same Enscape assets, now delivered through Cosmos
      • Option to download all assets at once from the Cosmos settings menu

    planning to release a large number of new assets soon. These will only be available through the Cosmos delivery system; therefore, only users on Enscape 4.10 and newer will receive the new assets once released. No new assets will be added to older Enscape versions. This limitation is due to internal changes in our asset delivery mechanisms.

    Enscape_Asset_Library_settings
    Enscape 4.10.0_Asset_Library_settings
    Enscape Asset Library 3d models
    Enscape Asset Library 3D Models Categories (3D Models 4,046 assets and growing)
    Enscape Asset Library Creators show
    Enscape Asset Library Creators
    • Software ray-tracing: Introducing colored sun shadows for software ray tracing including support in fog for capture and walkthrough in Ultra quality
    • V-Ray scene export improvements: Revit graphics overrides are now also taken in account for the V-Ray Scene Export if they are enabled for Enscape.
    • [Rhino] PBR Material roughness texture support: Enscape now supports PBR roughness textures from Rhino’s Physically Based materials (Rhino 7 and 8), while maintaining compatibility with legacy custom materials.
    • [Impact] New version of IES MTE (0.37): Provides improved mapping for Carbon emissions based on location.
    • [Impact] UI adjustments: Improved workflow, clearer labels and tooltips.
    • Grass material improvements: More natural look with lower density settings, improved slope placement and smoother height variation. (Hint: More updates are on the way, stay tuned.)
    • Automatic Level of Detail for Scene Geometry: A new approach to automatically simplifying scene geometry to improve rendering performance.
    • Disable AI Features option: Organization’s administrators can now disable AI features (Veras and AI Enhancer) if required by company policy by setting an environment variable CHAOS_DISABLE_GEN_AI to 1. This can be done per user or on system level.

    Fixed Bugs

    • Revit: Fixed a Revit issue that spawned unnecessary notifications.
    • SketchUp: Fixed an issue that caused performance to drop upon Undo/Redo actions.
    • Video Editor: Fixed an issue where Enscape freezes when double-clicking the Video Preview Play Button while the General Settings Window is open.
    • View Management: Fixed a rare error when the renderer unexpectedly exits during a view management operation.
    • Impact: Fixed performance map visualization issues with certain visual settings.
    • Collaborative Annotation: Fixed Collaborative Annotation titles vanishing on mouse hover, an issue where Collaborative Annotation IDs were duplicating instead of incrementing sequentially and fixed creating or deleting an embedded collaboration issue creating multiple undo steps in the CAD.

    Known Issues

    SSO Login Bug Prevents Second User from Using Enscape on Same PC – A second user cannot sign in into Enscape using their own credentials and obtain a license session.

  • Light Modern Leather Skin Texture 4k Seamless for 3D Modeling

    Light Modern Leather Skin Texture

    This free 4K seamless texture showcases a light and modern leather texture with a fine texture pattern and subtle color variations. The texture surface is soft and smooth with a matte finish, giving it a natural and luxurious feel.
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  • Leather Skin Surface Texture 4k for Realistic 3D Rendering

    Leather Skin Surface Texture

    This high-resolution seamless 4K texture accurately reproduces the delicate organic details of the leather surface, presenting subtle tonal variations and natural wrinkles and texture patterns.

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  • 4k Leather Grain Skin Texture for Realistic 3D Visualization in Architectural and Interior Design

    Leather Grain Skin Texture

    This 4k seamless texture realistically reproduces the grain of leather, showcasing a finely textured surface with subtle variations in tone and depth. The texture captures the natural look of leather, including its unique patterns and subtle imperfections.If you want to improve the quality of your model again, use our pbr material,Based on high-quality CC0 royalty free textures.
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  • Office Carpet Tile Texture 4k - Grey Tones for Realistic 3D Visualization

    Office Carpet Texture

    This 4k seamless texture showcases an office carpet tile design featuring a mix of light and dark gray tones arranged in a vertical stripe pattern. The texture provides a subtle interweaving of tones, creating a modern and professional look suitable for a variety of commercial interiors.If you want to improve the quality of your model again, use our pbr material,Based on high-quality CC0 royalty free textures.
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  • Light Fine Grain Leather free Texture 4k for Realistic 3D Rendering

    Light Fine Grain Leather Texture

    If you want to improve the quality of your model again, use our pbr material,Based on high-quality CC0 royalty free textures.
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  • Modern Leather Skin free Texture 4k for 3D Modeling and Rendering

    Modern Leather Skin 4k Texture

    The Seamless 4k Texture is a highly detailed and realistic depiction of modern leather, presenting a delicate pebbled leather pattern with subtle tonal variations, ideal for a variety of applications. The texture simulates the tactile and visual effects of soft leathers used in furniture, fashion accessories and automotive interiors.
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